CountRects
int32 CountRects();
int32 CountRects() const;
s << r.CountRects() << " rects\n";
for (int32 i = 0; i < updateRegion.CountRects(); i++)
for (int32 i = 0; i < updateRegion.CountRects(); i++)
for (int32 i = 0; i < updateRegion.CountRects(); i++)
for (int32 i = 0; i < updateRegion.CountRects(); i++)
for (int32 i = 0; i < updateRegion.CountRects(); i++)
for (int32 i = 0; i < region.CountRects(); i++)
for (int32 i = 0; i < updateRegion.CountRects(); i++)
for (int32 i = 0; i < updateRegion.CountRects(); i++)
if (region.CountRects() > 0) {
if (outSideVideoRegion.CountRects() > 0)
for (int i = 0; i < tabSpace.CountRects(); i++)
const int32 numRects = region.CountRects();
if (other.CountRects() <= 0) {
if (other.CountRects() == 1) {
if (inputRegion.CountRects() > 0
if (dirtyRegion.CountRects() == 0)
if (!changedWindow->IsVisible() || dirty.CountRects() == 0)
fBufferInfo->clip_list_count = min_c(clipRegion.CountRects(),
fCurrentView->Name(), region.CountRects(),
if (fCurrentDrawingRegion.CountRects() <= 0 && code != AS_VIEW_END_LAYER) {
for (int32 i = 0; i < region.CountRects(); i++)
for (int32 i = 0; i < region.CountRects(); i++)
int32 count = region->CountRects();
if (localDirty.CountRects() > 0) {
if (dirty->CountRects() > 0) {
if (common->CountRects() > 0) {
if (!IsVisible() || dirty.CountRects() == 0 || (fFlags & kWindowScreenFlag) != 0)
if (expose.CountRects() > 0) {
if (dirtyBorderRegion->CountRects() > 0 && engine->LockParallelAccess()) {
if (contentDirtyRegion->CountRects() <= 0)
if (region->CountRects() > 0) {
if (region->CountRects() > 0) {
if (newDirty->CountRects() > 0)
if (fDirtyRegion.CountRects() == 0) {
if (fDirtyRegion.CountRects() == 0) {
if (viewRegion.CountRects() > 0) {
if (fDirty.CountRects() == 0)
if (fDirty.CountRects() == 0)
if (fDirty.CountRects() == 0)
return fDirty.CountRects() > 0;
int32 count = region->CountRects();
int32 count = r.CountRects();
int32 count = r.CountRects();
int32 count = r.CountRects();
int32 count = region.CountRects();
int32 count = region.CountRects();
int32 count = copy.CountRects();
int32 count = copy.CountRects();
int32 count = region.CountRects();
if(m_region && m_region->CountRects() > 0)
if(m_region && (int)(++m_curr_cb) < m_region->CountRects())
*count = region->CountRects();
int32 rectCount = region.CountRects();
int32 rectCount = clippedRegion.CountRects();
if (clippedRegion.CountRects() == 0)
message.AddRegion(clippedRegion.CountRects() < region.CountRects()
if (clippedRegion.CountRects() == 0)
message.AddRegion(clippedRegion.CountRects() < region.CountRects()
int32 rectCount = region.CountRects();
assert(!testRegion->RectAt(testRegion->CountRects()).IsValid());
for(int i = testRegion->CountRects() - 1; i >= 0; i--) {
for(int i = 0; i < testRegionA->CountRects(); i++) {
for(int i = 0; i < resultRegion->CountRects(); i++) {
for(int i = 0; i < testRegionB->CountRects(); i++) {
for(int i = 0; i < testRegionB->CountRects(); i++) {
for(int i = 0; i < resultRegion->CountRects(); i++) {
for(int i = 0; i < testRegionB->CountRects(); i++) {
for(int i = 0; i < testRegionB->CountRects(); i++) {
for(int i = 0; i < testRegionA->CountRects(); i++) {
for(int i = 0; i < testRegionA->CountRects(); i++) {
for(int i = 0; i < resultRegion->CountRects(); i++) {
for(int i = 0; i < testRegionB->CountRects(); i++) {
for(int i = testRegion->CountRects() - 1; i >= 0; i--) {
for(int i = 1; i < theRegion->CountRects(); i++) {
if (regionA->CountRects() == regionB->CountRects()) {
for(int i = 0; i < regionA->CountRects(); i++) {
for(int j = 0; j < regionB->CountRects(); j++) {
if (regionA->CountRects() == 0) {
if (theRegion->CountRects() == 0) {
int32 count = region.CountRects();
if (fClippingRegion.CountRects() > 0)
printf("Clipping rects: %ld\n", fClippingRegion.CountRects());
int32 rectCount = region->CountRects();
if (invalid.CountRects() > 0)
if (lay->fFlags & B_FULL_UPDATE_ON_RESIZE && lay->fVisible.CountRects() > 0)
if (!parentLocalVisible.Frame().IsValid() && !(fFullVisible.CountRects() > 0))
if (!common.CountRects() > 0)
int32 count = region->CountRects();
if (region->CountRects() == 0)
if (dirty.CountRects() > 0) {
if (fDirtyRegion.CountRects() == 0) {
if (region->CountRects() > 0) {
if (region->CountRects() > 0) {
if (newDirty.CountRects() > 0)
if (common.CountRects() > 0) {
if (dirtyContentRegion.CountRects() > 0) {
if (effectiveClipping.CountRects() > 0) {
if (effectiveClipping.CountRects() > 0) {
if (dirtyBorderRegion.CountRects() > 0) {
if (contentDirtyRegion->CountRects() <= 0)
*count = region->CountRects();
int32 count = region->CountRects();
int32 clipBoxCount = fCurrentClipping.CountRects();
int32 count = fClippingRegion->CountRects();
int32 count = copy.CountRects();
int32 count = region.CountRects();