CountPoints
int32 CountPoints() const;
BList points(CountPoints());
uint32 CountPoints() const;
int32 pointCount = polygon->CountPoints();
if (path->CountPoints() > 255)
uint8 pointCount = min_c(255, path->CountPoints());
path->SetInOutConnected(path->CountPoints() - 1, false);
int32 start = path->CountPoints() - 2;
int32 end = path->CountPoints() - 1;
int32 pointCount = path->CountPoints();
int32 pointCount = fPath->CountPoints();
int32 pointCount = fPath->CountPoints();
fCurrentPathPoint = fPath->CountPoints() - 1;
fPath->SetClosed(fPath->IsClosed() && fPath->CountPoints() > 1);
if (fSelection->CountItems() == fPath->CountPoints()) {
int32 count = fPath->CountPoints();
&& !fPath->IsClosed() && fPath->CountPoints() > 1) {
int32 pointCount = fPath->CountPoints();
: fPath->CountPoints();
if (fPath->CountPoints() == 1) {
int32 count = fPath->CountPoints();
fPath->SetClosed(fWasClosed && fPath->CountPoints() > 1);
if (ret == B_OK && fPath->CountPoints() < 2)
removeIndex = fPath->CountPoints() - 1;
addIndex = fPath->CountPoints() - 1;
int32 CountPoints() const;
if (fPath.CountPoints() > 3) {
const int n = 3 * ((fPath.CountPoints()-1) / 3);
for (i = 0; i < fPath.CountPoints(); i++) {
fCurPoint = fPath.CountPoints();
for (int i = 0; i < fPath.CountPoints(); i++) {
for (int i = 0; i < fPath.CountPoints(); i++) {
const int n = fPath.CountPoints();
fCurPoint = fPath.CountPoints();
assert(numPoints == srcPoly->CountPoints());
assert(numPoints == srcPoly->CountPoints());