CountColumns
int32 CountColumns() const;
int32 CountColumns() const;
int32 CountColumns() const;
int32 CountColumns() const;
Layout()->CountColumns());
Layout()->CountColumns());
Layout()->CountColumns());
virtual int32 CountColumns() const
virtual int32 CountColumns() const = 0;
int32 columnCount = fModel->CountColumns();
fModel->Root()), fModel->CountColumns());
if (fRootNode->Init(fModel->Root(), fModel->CountColumns()) != B_OK) {
fModel->CountColumns())) {
_AddChildRows(node, childIndex, count, fModel->CountColumns());
virtual int32 CountColumns() const;
int32 numColumns = fListView->CountColumns();
if (table.CountColumns() < 1)
if (table.CountColumns() < 4) {
if (table.CountColumns() < 1)
int32 count = CountColumns();
int32 count = CountColumns();
for (int32 c = 0; c < fMasterView->CountColumns(); c++) {
for (int32 c=0;c<fMasterView->CountColumns();c++) {
int32 items = fList->CountColumns();
if (column < 0 || column >= CountColumns()
for (int32 index = 0; index < fAttrGrid->CountColumns(); index++) {
for (int32 col = fAttrGrid->CountColumns(); col > 0; col--) {
if (CountColumns() != 0)
for (int32 index = next ? 0 : poseView->CountColumns() - 1; ;
columnsToDraw = poseView->CountColumns();
int32 columnCount = CountColumns();
for (int32 i = 0; i < CountColumns(); i++) {
if (CountColumns() == 1) {
int32 count = CountColumns();
int32 columnCount = CountColumns();
if (after == NULL && CountColumns() > 0)
afterColumnIndex = CountColumns() - 1;
int32 count = CountColumns();
if (CountColumns() != 0)
for (int32 j = 0; j < CountColumns(); j++) {
BPoseView::CountColumns() const
int32 CountColumns() const;
if (CountColumns() != 0)
fColumnListView->CountColumns());
fColumnListView->CountColumns());
fColumnListView->CountColumns());
for (int i = 0; i < fColumnListView->CountColumns(); i++)