CountChildren
int32 CountChildren() const;
int32 CountChildren() const;
int32 CountChildren() const;
virtual int32 CountChildren() const;
virtual int32 CountChildren() const = 0;
int32 CountChildren() const;
virtual int32 CountChildren() const;
virtual int32 CountChildren() const;
virtual int32 CountChildren() const;
virtual int32 CountChildren() const;
virtual int32 CountChildren() const;
virtual int32 CountChildren() const;
int32 CountChildren() const;
int32 CountChildren() const;
int32 CountChildren() const;
size_t count = Partition()->CountChildren();
status_t status = partition->CreateChild(partition->CountChildren(),
int32 count = partition->CountChildren();
int32 count = partition->CountChildren();
int32 count = partition->CountChildren();
if (partition->CountChildren() < 4
active = partition->CountChildren() == 0;
uint32 CountChildren() { return fChildren.Count(); };
if (CountChildren() == 0 && fManager && Ifnet())
for (int32 index = 0; index < CountChildren(); index++) {
while (CountChildren())
info->childrenCount = CountChildren();
info->childrenCount = CountChildren();
for (int32 index = 0; index < Interface().CountChildren(); index++) {
for (int32 index = 0; index < Interface().CountChildren(); index++)
for (int32 index = 0; index < Interface().CountChildren(); index++)
for (int32 index = 0; index < Interface().CountChildren(); index++)
int32 CountChildren() const
while (fDeviceBox->CountChildren() > 1)
return fLayout->View()->CountChildren();
int32 count = top->CountChildren();
int c = CountChildren();
virtual int32 CountChildren() const = 0;
virtual int32 CountChildren() const
virtual int32 CountChildren() const
virtual int32 CountChildren() const
virtual int32 CountChildren(void* parent) const
return ((Node*)parent)->CountChildren();
_RemoveChildRows(fRootNode, 0, fRootNode->CountChildren());
_AddChildRows(fRootNode, 0, fModel->CountChildren(
if (!_AddChildRows(node, 0, fModel->CountChildren(child), columnCount))
&& count == parentNode->CountChildren()) {
int32 childCount = child->CountChildren();
int32 CountChildren() const;
if (!_AddChildRows(fRootNode, 0, fModel->CountChildren(fModel->Root()),
virtual int32 CountChildren(void* parent) const = 0;
for (int32 i = 0; i < node->CountChildren(); i++) {
if (container == NULL || container->CountChildren() == 0) {
if (container == NULL || container->CountChildren() == 0) {
if (sourcelessNode->CountChildren() != 0) {
return ((SourcePathComponentNode*)parent)->CountChildren();
&& fFunctionsTableModel->CountChildren(fFunctionsTableModel) == 1) {
for (int32 i = 0; i < fFunctionsTableModel->CountChildren(
if (fFunctionsTableModel->CountChildren(fFunctionsTableModel) == 1
for (int32 i = 0; i < container->CountChildren(); i++) {
int32 childCount = valueNode->CountChildren();
if (modelNode->CountChildren() == 1
for (int32 i = modelNode->CountChildren() - 1; i >= 0 ; i--) {
if (childNode->CountChildren() != 0)
int32 childCount = modelNode->CountChildren();
return child->CountChildren();
int32 childCount = modelNode->CountChildren();
if (node->CountChildren() == 1) {
childIndex = parent->CountChildren();
int32 count = fVariableTableModel->CountChildren(root);
if (node->CountChildren() == 1) {
else if (node->CountChildren() == 1 && node->ChildAt(0)->IsHidden()) {
if (node->CountChildren() == 1 && node->ChildAt(0)->IsHidden()) {
int32 childCount = isRoot ? fVariableTableModel->CountChildren(parent)
: ((ModelNode*)parent)->CountChildren();
int32 childCount = isRoot ? fVariableTableModel->CountChildren(parent)
: ((ModelNode*)parent)->CountChildren();
virtual int32 CountChildren(void* parent) const;
if (fConfigGroupView->CountChildren() > 0) {
if (CountChildren() == 0)
if (fEncrypted && CountChildren() == 0) {
if (CountChildren() == 0)
if (fIcon && CountChildren() == 0) {
if (CountChildren() > 0) {
if (partition->CountChildren() > 0)
} else if (partition->CountChildren() > 0) {
for (int32 index = 0; index < CountChildren(); ++index)
for (int32 index = 0; index < CountChildren(); ++index)
int32 count = CountChildren();
int32 count = CountChildren();
if (CountChildren() > 0)
if (partition->CountChildren() > 0) {
|| partition->CountChildren() > 0
int32 childrenCount = CountChildren();
int32 numColumns = CountChildren();
int32 numChildren = CountChildren();
int32 numChildren = CountChildren();
int32 numChildren = CountChildren();
int32 numChildren = CountChildren();
if (CountChildren() > 1)
int32 count = parent->CountChildren();
for (int32 i = 0; i < container->CountChildren(); i++) {
for (int32 i = 0; i < node->CountChildren(); i++) {
for (int32 i = 0; i < valueNode->CountChildren(); i++) {
for (int32 i = 0; i < container->CountChildren(); i++) {
&& parentNode->CountChildren() == 1) {
for (int32 i = 0; i < parentNode->CountChildren(); i++) {
if (maxDepth == 0 || node->CountChildren() == 0) {
if (node->CountChildren() == 1
for (int32 i = 0; i < node->CountChildren(); i++) {
int32 childCount = CountChildren();
for (int32 i = 0; i < CountChildren(); i++) {
return fWindow != NULL ? fWindow->CountChildren() : 0;
int32 count = view->CountChildren();
int32 count = fView->CountChildren();
child = ChildAt(CountChildren() - rindex);
int32 childCount = CountChildren();
err = replyMsg.AddInt32("result", CountChildren());
int count = CountChildren();
int32 childrenCount = CountChildren();
int32 noOfViews = CountChildren();
return fTopView->CountChildren();
int32 count = CountChildren();
int32 count = CountChildren();
int32 count = CountChildren();
int32 count = CountChildren();
int32 count = CountChildren();
return fDelegate->CountChildren();
return fMutablePartition.CountChildren();
int32 CountChildren() const;
for (int32 index = view->CountChildren(); index > 0; index--) {
while (fAddOnShellView->CountChildren() > 0)
count += child->CountChildren(deep);
uint32 CountChildren(bool deep = false) const;
while (view->CountChildren() != 0) {
for (int32 i = 0; i < CountChildren(); i++) {
int32 count = fContainerView->CountChildren();
if ((fContainerView->CountChildren() & 1) != 0)
= writer.AllocateDeviceData(partition->CountChildren());
if (partition->CountChildren() > 0) {
if (CountChildren() > 0) {
data->child_count = CountChildren();
= writer.AllocatePartitionData(child->CountChildren());
OUT("%s child count: %" B_PRId32 "\n", prefix, CountChildren());
for (int i = 0; i < CountChildren(); i++)
int32 count = CountChildren();
if (fDevice->CountChildren() == 0) {
int32 count = view->CountChildren();
int32 childCount = CountChildren();
int32 childCount = CountChildren();
for (int32 i = CountChildren() - 1; i >= 0; i--)
if (CountChildren() > 0) {
int32 CountChildren() const;
int32 numChild = view.CountChildren();
count += child->CountChildren(deep);
uint32 CountChildren(bool deep = false) const;