ComposeIconSize
static BSize ComposeIconSize(int32 size);
fMiniIcon(BRect(BPoint(0, 0), be_control_look->ComposeIconSize(B_MINI_ICON)), B_RGBA32),
fLargeIcon(BRect(BPoint(0, 0), be_control_look->ComposeIconSize(B_LARGE_ICON)), B_RGBA32),
fIcon = new BBitmap(BRect(BPoint(0, 0), be_control_look->ComposeIconSize(B_LARGE_ICON)),
be_control_look->ComposeIconSize(B_MINI_ICON)), B_RGBA32);
return BRect(BPoint(0, 0), be_control_look->ComposeIconSize(32));
int32 composed = be_control_look->ComposeIconSize(size).IntegerWidth() + 1;
BRect(B_ORIGIN, be_control_look->ComposeIconSize(B_MINI_ICON)),
be_control_look->ComposeIconSize(B_MINI_ICON).IntegerWidth() + 1;
composed = be_control_look->ComposeIconSize(saved).IntegerWidth() + 1;
const int32 large = be_control_look->ComposeIconSize(B_LARGE_ICON)
= be_control_look->ComposeIconSize(kMaximumIconSize).IntegerWidth() + 1;
const int32 min = be_control_look->ComposeIconSize(kMinimumIconSize)
int32 composed = be_control_look->ComposeIconSize(kTeamIconSize)
const int32 min = be_control_look->ComposeIconSize(kMinimumIconSize)
const int32 large = be_control_look->ComposeIconSize(B_LARGE_ICON)
const int32 large = be_control_look->ComposeIconSize(B_LARGE_ICON)
fBitmap = new BBitmap(BRect(BPoint(0, 0), be_control_look->ComposeIconSize(B_LARGE_ICON)),
const BRect iconRect = BRect(BPoint(0, 0), be_control_look->ComposeIconSize(24));
BSize iconSize = BControlLook::ComposeIconSize(SIZE_ICON);
= MAX(static_cast<uint32>(BControlLook::ComposeIconSize(kScreenshotSize).Width()),
BSize iconSize = BControlLook::ComposeIconSize(32.0);
BSize iconSize = BControlLook::ComposeIconSize(16);
BSize trailingIconSize = BControlLook::ComposeIconSize(8);
BSize iconSize = BControlLook::ComposeIconSize(size);
BSize iconSize = BControlLook::ComposeIconSize(size);
be_control_look->ComposeIconSize(B_MINI_ICON).Height() +
const BRect iconRect(BPoint(0, 0), be_control_look->ComposeIconSize(B_MINI_ICON));
be_control_look->ComposeIconSize(22)), B_RGBA32);
= new BBitmap(BRect(B_ORIGIN, be_control_look->ComposeIconSize(32)), B_RGBA32);
BRect batteryRect(BPoint(0, 0), be_control_look->ComposeIconSize(50));
be_control_look->ComposeIconSize(B_MINI_ICON)), B_RGBA32);
BSize size = be_control_look->ComposeIconSize(16);
be_control_look->ComposeIconSize(B_MINI_ICON)), B_RGBA32);
int size = be_control_look->ComposeIconSize(8).IntegerWidth();
const int32 size = be_control_look->ComposeIconSize(which).IntegerWidth() + 1;
const BSize toolBarIconsSize = be_control_look->ComposeIconSize(22);
const BSize iconRenderSize = be_control_look->ComposeIconSize(32);
icon = new(std::nothrow) BBitmap(BRect(BPoint(0, 0), be_control_look->ComposeIconSize(32)),
*_width += be_control_look->ComposeIconSize(B_LARGE_ICON).Width();
*_height += be_control_look->ComposeIconSize(B_LARGE_ICON).Height();
BBitmap icon(BRect(B_ORIGIN, be_control_look->ComposeIconSize(32)), B_RGBA32);
const BRect bitmapRect(BPoint(0, 0), be_control_look->ComposeIconSize(32));
be_control_look->ComposeIconSize(iconSize)), B_RGBA32);
be_control_look->ComposeIconSize(iconSize)), B_RGBA32);
float baseIconSize = be_control_look->ComposeIconSize(16).Height() + 1,
sMiniIconSize = be_control_look->ComposeIconSize(B_MINI_ICON);
be_control_look->ComposeIconSize(which)), kDefaultIconDepth);
fDeviceIcon = new BBitmap(BRect(BPoint(0, 0), be_control_look->ComposeIconSize(which)),
fDeviceIcon = new BBitmap(BRect(BPoint(0, 0), be_control_look->ComposeIconSize(which)),
fDeviceIcon = new BBitmap(BRect(BPoint(0, 0), be_control_look->ComposeIconSize(fWhich)),
be_control_look->ComposeIconSize(fWhich)), icon->ColorSpace());
BBitmap* icon = new BBitmap(BRect(BPoint(0, 0), be_control_look->ComposeIconSize(B_MINI_ICON)),
be_control_look->ComposeIconSize(20));
fCachedIconSize = be_control_look->ComposeIconSize(fCachedIconSizeFrom);
const BPoint kTransparentDragThreshold(be_control_look->ComposeIconSize(256).Width(),
be_control_look->ComposeIconSize(192).Width());
float fadeWidth = be_control_look->ComposeIconSize(32).Width();
static int32 sIconSize = be_control_look->ComposeIconSize(B_MINI_ICON)
be_control_look->ComposeIconSize(B_LARGE_ICON));
fIconRect = BRect(BPoint(0, 0), be_control_look->ComposeIconSize(fIconSize));
be_control_look->ComposeIconSize(size)), (color_space)space);
const BSize iconSize = be_control_look->ComposeIconSize(B_MINI_ICON);
const BRect iconRect(BPoint(0, 0), be_control_look->ComposeIconSize(B_MINI_ICON));
be_control_look->ComposeIconSize(B_MINI_ICON));
BSize(be_control_look->ComposeIconSize(32).Width()
return be_control_look->ComposeIconSize(B_MINI_ICON);
BSize iconSize = be_control_look->ComposeIconSize(B_MINI_ICON);
const BSize iconSize = be_control_look->ComposeIconSize(B_LARGE_ICON);
BRect rect(BPoint(0, 0), be_control_look->ComposeIconSize(B_LARGE_ICON));
BRect rect(BPoint(0, 0), be_control_look->ComposeIconSize(B_LARGE_ICON));
const float checkMarkIconSize = be_control_look->ComposeIconSize(20).Height();
return BRect(BPoint(0, 0), be_control_look->ComposeIconSize(32));
BBitmap icon(BRect(B_ORIGIN, be_control_look->ComposeIconSize(32)), B_RGBA32);
BRect(BPoint(0, 0), be_control_look->ComposeIconSize(B_LARGE_ICON)),