Columns
int Columns() const;
PrefHandler::Default()->setInt32(PREF_COLS, view->Columns());
Columns[ColumnsCount++] = i;
int Columns[maxColumns] = { Team, Id, Threads, Gid, Uid, 0 };
printf(Infos[Columns[i]].header, Infos[Columns[i]].name);
switch (Columns[i]) {
for (int col = system.Rows(); col < system.Columns(); col++) {
int32 Columns();
int Columns();
int Columns();
return sOutput.Columns();