ColumnAt
BColumn* ColumnAt(int32 index) const;
BColumn* ColumnAt(BPoint point) const;
BColumn* column = ColumnAt(point);
BColumn* column = ColumnAt(point);
column = fListView->ColumnAt(i);
size.width -= ColumnAt(kParametersColumn)->Width()
+ ColumnAt(kPartitionTypeColumn)->Width();
SetSortColumn(ColumnAt(0), false, true);
BColumn* column = ColumnAt(index);
BColumn* column = ColumnAt(index);
BColumn* column = ColumnAt(index);
BColumn* column = ColumnAt(i);
new_column = fMasterView->ColumnAt(c);
new_column = fMasterView->ColumnAt(c);
column = fList->ColumnAt(i);
BColumn* column = poseView->ColumnAt(index);
BColumn* column = poseView->ColumnAt(index);
for (int32 i = 0; (column = poseView->ColumnAt(i)) != NULL; i++) {
BColumn* column = poseView->ColumnAt(index);
BColumn* column = poseView->ColumnAt(index);
BColumn* column = poseView->ColumnAt(index);
BColumn* col = ColumnAt(i);
BTextWidget* widget = pose->WidgetFor(ColumnAt(i), this, modelOpener);
while ((old = ColumnAt(0)) != NULL) {
BColumn* column = ColumnAt(index);
BColumn* column = ColumnAt(i);
BColumn* column = ColumnAt(index);
const BColumn* column = ColumnAt(index);
BColumn* column = ColumnAt(j);
const BColumn* column = ColumnAt(index);
BColumn* column = ColumnAt(index);
BPoseView::ColumnAt(int32 index) const
BColumn* column = poseView->ColumnAt(index);
BColumn* column = poseView->ColumnAt(index);
BColumn* column = poseView->ColumnAt(index);
BColumn* ColumnAt(int32 index) const;
BColumn* column = fPoseView->ColumnAt(index);
fListView->SetSortColumn(fListView->ColumnAt(kUrlColumn), false, true);