Column
virtual Area* AddView(BView* view, Row* row, Column* column);
Column* column);
class Column;
Column* AddColumn(XTab* left, XTab* right);
BALMLayoutBuilder& Add(BView* view, Row* row, Column* column);
Column* column);
Row* row, Column* column,
Column* fColumn;
class Column;
Column* GetColumn() const;
class Column {
~Column();
Column(LinearProgramming::LinearSpec* ls,
using BALM::Column;
int32 Column() const
struct Column;
UINT32 Column;
Column(TableModel* model,
virtual ~Column();
Table::Column::Column(TableModel* model, TableColumn* tableColumn)
Table::Column::~Column()
Table::Column::SetModel(AbstractTableModelBase* model)
Table::Column::DrawTitle(BRect rect, BView* targetView)
Table::Column::DrawField(BField* _field, BRect rect, BView* targetView)
Table::Column::CompareFields(BField* _field1, BField* _field2)
Table::Column::GetColumnName(BString* into) const
Table::Column::GetPreferredWidth(BField* _field, BView* parent) const
return new Column(fModel, column);
class Column;
Column(TreeTableModel* model,
virtual ~Column();
TreeTable::Column::Column(TreeTableModel* model, TableColumn* tableColumn)
TreeTable::Column::~Column()
TreeTable::Column::SetModel(AbstractTableModelBase* model)
TreeTable::Column::DrawTitle(BRect rect, BView* targetView)
TreeTable::Column::DrawField(BField* _field, BRect rect, BView* targetView)
TreeTable::Column::CompareFields(BField* _field1, BField* _field2)
TreeTable::Column::GetColumnName(BString* into) const
TreeTable::Column::GetPreferredWidth(BField* _field, BView* parent) const
return new Column(fModel, column);
class Column;
sourceLocation.Line(), sourceLocation.Column());
B_PRIx64 "\n", function, sourceLocation.Line(), sourceLocation.Column(),
&& statementColumn == (int32)sourceLocation.Column()) {
hash = hash * 17 + location.Column();
B_PRId32 "))\n", sourceCode, location.Line(), location.Column());
|| (error = archive.AddInt32("column", fSourceLocation.Column()))
Column* column = new Column(title, align, canTruncate);
Column(const BString& title, enum alignment align, bool canTruncate)
Column* column = fColumns.ItemAt(i);
Column* column = fColumns.ItemAt(i);
BColumn* titleColumn = fTitleList.ItemAt(index)->Column();
if (title->Column() == column) {
if (fPoseView->ResizeColumnToWidest(resizedTitle->Column())) {
if (title->Column() == column)
ASSERT(fTitle->Column());
after = overTitle->Column();
fTitle->Column()->ArchiveToStream(&fColumnArchive);
if (fTitleView->PoseView()->RemoveColumn(fTitle->Column(), false)) {
BColumn* column = fTitle->Column();
fTitleView->PoseView()->MoveColumnTo(column, overTitle->Column());
uint32 hash = fTitle->Column()->AttrHash();
BColumn* Column() const;
BColumnTitle::Column() const
Column*
return new(std::nothrow) Column(Solver(), left, right);
BALMLayout::AddView(BView* view, Row* row, Column* column)
BALMLayout::AddItem(BLayoutItem* item, Row* row, Column* column)
BALMLayoutBuilder::Add(BView* view, Row* row, Column* column)
BALMLayoutBuilder::Add(BLayoutItem* item, Row* row, Column* column)
Column*
Area::_Init(LinearSpec* ls, Row* row, Column* column, RowColumnManager* manager)
Column::Left() const
Column::Right() const
Column::~Column()
Column::Column(LinearSpec* ls, XTab* left, XTab* right)
Column*
Column* column = fColumns.ItemAt(i);
RowColumnManager::_PreferredWidth(Column* column, double& weight)
RowColumnManager::_UpdateConstraints(Column* column)
Column* column = _FindColumnFor(area);
column = new Column(fLinearSpec, area->Left(), area->Right());
Column* column = area->fColumn;
Column* _FindColumnFor(Area* area);
double _PreferredWidth(Column* column,
void _UpdateConstraints(Column* column);
BObjectList<Column> fColumns;
Column* column = layout->fRowColumnManager->fColumns.ItemAt(j);
Column* c1 = layout->AddColumn(layout->Left(), layout->Right());