ColorMap
const color_map* ColorMap();
const color_map* ColorMap();
memcpy((void*)fPalette, screen.ColorMap()->color_list, sizeof(fPalette));
SetColorList((rgb_color *)screen.ColorMap()->color_list);
return BScreen(B_MAIN_SCREEN_ID).ColorMap();
if (const color_map* colormap = ColorMap())
if (const color_map* colormap = ColorMap())
if (const color_map* colormap = ColorMap())
return fScreen->ColorMap();
struct ColorMap *ColorMap;