ColorAt
BGradient::ColorStop* step = fGradient->ColorAt(fDraggingStepIndex);
= fGradient->ColorAt(fDropIndex)) {
= fGradient->ColorAt(fCurrentStepIndex)) {
for (int32 i = 0; BGradient::ColorStop* step = fGradient->ColorAt(i);
= fGradient->ColorAt(fCurrentStepIndex);
= fGradient->ColorAt(i); i++) {
if (BGradient::ColorStop* step = fGradient->ColorAt(fCurrentStepIndex)) {
BGradient::ColorStop* step = gradient.ColorAt(0);
for (int32 i = 0; BGradient::ColorStop* stop = gradient->ColorAt(i); i++) {
for (int32 i = 0; BGradient::ColorStop* step = other.ColorAt(i); i++) {
for (int32 i = 0; BGradient::ColorStop* step = ColorAt(i); i++) {
for (int32 i = 0; BGradient::ColorStop* step = other.ColorAt(i); i++)
if (BGradient::ColorStop* step = ColorAt(index)) {
if (BGradient::ColorStop* step = ColorAt(index)) {
BGradient::ColorStop* step = ColorAt(index);
BGradient::ColorStop* from = ColorAt(0);
for (int32 i = 0; BGradient::ColorStop* step = ColorAt(i); i++) {
for (int32 i = 0; BGradient::ColorStop* step = ColorAt(i); i++) {
for (int32 i = 0; BGradient::ColorStop* step = ColorAt(i); i++) {
BGradient::ColorStop* ColorAt(int32 index) const;
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
rgb_color color = pattern->ColorAt(x, y);
return ColorAt(pt.x, pt.y);
return ColorAt(int(x), int(y));
rgb_color ColorAt(const BPoint& pt) const;
rgb_color ColorAt(float x, float y) const;
inline rgb_color ColorAt(int x, int y) const;