CleanUpPathCommand
CleanUpPathCommand* command
= new (nothrow) CleanUpPathCommand(item->path);
CleanUpPathCommand::CleanUpPathCommand(VectorPath* path)
CleanUpPathCommand::~CleanUpPathCommand()
CleanUpPathCommand::Perform()
CleanUpPathCommand::Undo()
CleanUpPathCommand::GetName(BString& name)
class CleanUpPathCommand : public PathCommand {
CleanUpPathCommand(VectorPath* path);
virtual ~CleanUpPathCommand();