Child
class Child;
typedef BObjectList<Child> ChildList;
ACPI_PARSE_OBJECT *Child;
Child = Arg->Common.Value.Arg;
if (Child->Common.AmlOpcode == AML_INT_BYTELIST_OP)
Info->ResourceBuffer = Child->Named.Data;
Info->ResourceLength = (UINT16) Child->Named.Value.Integer;
Child->Common.Value.Name, ACPI_TYPE_ANY,
Child->Common.Value.Name, Status);
{ACPI_EXD_NODE, ACPI_EXD_NSOFFSET (Child), "Child"},
AcpiGbl_RootNodeStruct.Child = NewNode;
NextNode = ParentNode->Child;
ParentNode->Child = Node->Peer;
ChildNode = ParentNode->Child;
ParentNode->Child = Node;
NextNode = ParentNode->Child;
if (NextNode->Child)
ParentNode->Child = NULL;
if (ChildNode->Child)
if (ChildNode->Child)
Node = ParentNode->Child;
AcpiUtGetNodeName (ParentNode), ParentNode, ParentNode->Child));
return (ParentNode->Child);
if (ChildNode->Child)
ACPI_HANDLE Child,
if (!Child)
ChildNode = AcpiNsValidateHandle (Child);
ACPI_PARSE_OBJECT *Child = NULL;
Child = AcpiPsGetArg (Op, 0);
Child = AcpiPsGetArg (Op, 1);
Child = AcpiPsGetArg (Op, 2);
Child = AcpiPsGetArg (Op, 3);
return (Child);
AcpiGbl_RootNodeStruct.Child = NULL;
union acpi_parse_object *Child;
struct acpi_namespace_node *Child; /* First child */
ACPI_NAMESPACE_NODE *Child);
ACPI_NAMESPACE_NODE *Child);
ACPI_HANDLE Child,
BView* Child() const;
class CompoundValueNode::MemberChild : public Child {
Child(parent, member->Name()),
for (int32 i = 0; Child* child = fChildren.ItemAt(i); i++)
Child(CompoundValueNode* parent, const BString& name)
class CompoundValueNode::BaseTypeChild : public Child {
Child(parent, baseType->GetType()->Name()),
for (; ancestor != NULL; ancestor = ancestor->Child()) {
Ancestor* childAncestor = ancestor->Child();
Ancestor* nextAncestor = fRoot->Child();
ancestor = ancestor->Child()) {