CharacterWindow
fWindow = new CharacterWindow();
class CharacterWindow;
CharacterWindow* fWindow;
CharacterWindow::CharacterWindow()
CharacterWindow::~CharacterWindow()
CharacterWindow::MessageReceived(BMessage* message)
CharacterWindow::QuitRequested()
CharacterWindow::_OpenSettings(BFile& file, uint32 mode)
CharacterWindow::_LoadSettings(BMessage& settings)
CharacterWindow::_SaveSettings()
CharacterWindow::_SetFont(const char* family, const char* style)
CharacterWindow::_CreateFontMenu()
CharacterWindow::_UpdateFontMenu(BMenu* menu)
CharacterWindow::MenusBeginning()
class CharacterWindow : public BWindow {
CharacterWindow();
virtual ~CharacterWindow();