CharacterView
CharacterView::ScrollToBlock(int32 blockIndex)
CharacterView::ScrollToCharacter(uint32 c)
CharacterView::IsCharacterVisible(uint32 c) const
CharacterView::IsBlockVisible(int32 block) const
CharacterView::UnicodeToUTF8(uint32 c, char* text, size_t textSize)
CharacterView::UnicodeToUTF8Hex(uint32 c, char* text, size_t textSize)
CharacterView::UnicodeToUTF8(c, character, sizeof(character));
CharacterView::MessageReceived(BMessage* message)
CharacterView::AttachedToWindow()
CharacterView::DetachedFromWindow()
CharacterView::MinSize()
CharacterView::FrameResized(float width, float height)
CharacterView::CharacterView(const char* name)
CharacterView::MouseDown(BPoint where)
CharacterView::MouseUp(BPoint where)
CharacterView::MouseMoved(BPoint where, uint32 transit,
CharacterView::~CharacterView()
CharacterView::UnicodeToUTF8Hex(character, text, sizeof(text));
CharacterView::Draw(BRect updateRect)
CharacterView::SetTarget(BMessenger target, uint32 command)
CharacterView::DoLayout()
CharacterView::_BlockAt(BPoint point) const
CharacterView::SetCharacterFont(const BFont& font)
CharacterView::_GetCharacterAt(BPoint point, uint32& character,
CharacterView::_UpdateFontSize()
CharacterView::_UpdateSize()
CharacterView::ShowPrivateBlocks(bool show)
CharacterView::_GetTopmostCharacter(uint32& character, int32& offset) const
CharacterView::_FrameFor(uint32 character) const
CharacterView::_CopyToClipboard(const char* text)
CharacterView::_HasGlyphForCharacter(const char* character) const
CharacterView::ShowContainedBlocksOnly(bool show)
CharacterView::IsShowingBlock(int32 blockIndex) const
class CharacterView : public BView {
CharacterView(const char* name);
virtual ~CharacterView();
fCharacterView = new CharacterView("characters");
CharacterView::UnicodeToUTF8(character, utf8, sizeof(utf8));
CharacterView::UnicodeToUTF8Hex(character, utf8Hex,
class CharacterView;
CharacterView* fCharacterView;