ChannelTransform
ChannelTransform transform;
ChannelTransform::SetPivot(BPoint pivot)
ChannelTransform::TranslateBy(BPoint offset)
ChannelTransform::RotateBy(BPoint origin, double degrees)
ChannelTransform::RotateBy(double degrees)
ChannelTransform::ChannelTransform()
ChannelTransform::ScaleBy(BPoint origin, double xScale, double yScale)
ChannelTransform::ScaleBy(double xScale, double yScale)
ChannelTransform::SetTranslationAndScale(BPoint offset, double xScale,
ChannelTransform::Reset()
ChannelTransform&
ChannelTransform::operator=(const ChannelTransform& other)
ChannelTransform::_UpdateMatrix()
ChannelTransform::ChannelTransform(const ChannelTransform& other)
ChannelTransform::~ChannelTransform()
ChannelTransform::SetTransformation(const Transformable& other)
ChannelTransform::SetTransformation(BPoint pivot, BPoint translation,
class ChannelTransform : public Transformable {
ChannelTransform();
ChannelTransform(const ChannelTransform& other);
virtual ~ChannelTransform();
ChannelTransform& operator=(const ChannelTransform& other);
ChannelTransform(),
class TransformBox : public ChannelTransform,
ChannelTransform transform;
ChannelTransform transform;