ChannelPressure
virtual void ChannelPressure(
virtual void ChannelPressure(
virtual void ChannelPressure(
virtual void ChannelPressure(
virtual void ChannelPressure(
virtual void ChannelPressure(
fMidiSynth.ChannelPressure(channel + 1, pressure, time / 1000);
virtual void ChannelPressure( uchar channel, uchar pressure,
fMidiObject->ChannelPressure(channel + 1, pressure, MAKE_TIME(time));
virtual void ChannelPressure(
virtual void ChannelPressure(
be_synth->fSynth->ChannelPressure(channel, pressure, time);
void ChannelPressure(uchar, uchar, uint32);
ChannelPressure(data[0] & 0x0F, data[1], time);