ChannelMenuItem
ChannelMenuItem::ChannelMenuItem(media_input* input, BMessage* message,
ChannelMenuItem::~ChannelMenuItem()
ChannelMenuItem::DestinationID()
ChannelMenuItem::Input()
ChannelMenuItem::Invoke(BMessage* message)
ChannelMenuItem* item = _ChannelMenuItemAt(i);
ChannelMenuItem* item = _ChannelMenuItemAt(index);
ChannelMenuItem* channelItem = new ChannelMenuItem(input,
ChannelMenuItem*
return static_cast<ChannelMenuItem*>(fChannelMenu->ItemAt(index));
ChannelMenuItem* _ChannelMenuItemAt(int32 index);
class ChannelMenuItem : public BMenuItem
ChannelMenuItem(media_input* input,
virtual ~ChannelMenuItem();