ChangePointCommand
fChangePointCommand = new ChangePointCommand(fPath,
fChangePointCommand = new ChangePointCommand(fPath,
ChangePointCommand* fChangePointCommand;
class ChangePointCommand;
ChangePointCommand::Redo()
ChangePointCommand::GetName(BString& name)
ChangePointCommand::ChangePointCommand(VectorPath* path,
ChangePointCommand::~ChangePointCommand()
ChangePointCommand::InitCheck()
ChangePointCommand::Perform()
ChangePointCommand::Undo()
class ChangePointCommand : public PathCommand {
ChangePointCommand(VectorPath* path,
virtual ~ChangePointCommand();