ChangeFlags
uint32 ChangeFlags() const;
uint32 ChangeFlags() const;
if ((shadow->ChangeFlags() & B_PARTITION_CHANGED_INITIALIZATION)
|| (shadow->ChangeFlags() & B_PARTITION_CHANGED_INITIALIZATION)) {
= partition->fDelegate->MutablePartition()->ChangeFlags();
&& !(shadow->ChangeFlags() & B_PARTITION_CHANGED_INITIALIZATION)) {
return fMutablePartition.ChangeFlags() != 0;