Camera
Camera::Camera(const Vector3& position, const Quaternion& orientation,
Camera::~Camera()
class Camera {
Camera(const Vector3& position,
virtual ~Camera();
Camera::Position() const
Camera::Orientation() const
Camera::FieldOfView() const
Camera::Near() const
Camera::Far() const
fMainCamera = new Camera(Vector3(0, 0, 0), Quaternion(0, 0, 0, 1), 50);
class Camera;
Camera* fMainCamera;