CalcRect
bounds = widget->CalcRect(poseLoc, column, poseView);
bounds = widget->CalcRect(Location(poseView), NULL, poseView);
bounds = widget->CalcRect(poseLoc, column, poseView);
bounds = widget->CalcRect(Location(poseView), NULL, poseView);
return widget->CalcRect(location, NULL, poseView).Contains(where);
BRect widgetRect(widget->CalcRect(rect.LeftTop(), column, poseView));
BRect widgetRect(widget->CalcRect(location, NULL, poseView));
poseView->Invalidate(widget->CalcRect(location, NULL, poseView));
oldBounds = CalcRect(poseView);
poseView->Invalidate(CalcRect(poseView));
rect.right = widget->CalcRect(loc, poseView->FirstColumn(), poseView).right;
BRect CalcRect(BPoint loc, const BPoseView*, bool minimal_rect = false) const;
BRect CalcRect(const BPoseView*) const;
poseRect = fDropTarget->CalcRect(this);
return pose->CalcRect(this);
return pose->CalcRect(BPoint(0, index * fListElemHeight), this, firstColumnOnly);
poseBounds = pose->CalcRect(this);
poseBounds = pose->CalcRect(this);
Invalidate(pose->CalcRect(loc, this, false));
BRect poseRect(pose->CalcRect(this));
Invalidate(pose->CalcRect(loc, this, false));
BRect poseRect(pose->CalcRect(this));
BRect oldBounds(pose->CalcRect(this));
poseBounds = pose->CalcRect(this);
BRect rect(pose->CalcRect(this));
rect = pose->CalcRect(this);
BRect rect(pose->CalcRect(this));
BRect oldBounds(pose->CalcRect(this));
BRect newBounds(pose->CalcRect(this));
Invalidate(pose->CalcRect(this));
BRect rect(pose->CalcRect(this));
Invalidate(pose->CalcRect(this));
BRect rect(fVSPoseList->ItemAt(index)->CalcRect(this));
poseRect = pose->CalcRect(this);
poseRect = pose->CalcRect(this);
poseRect = pose->CalcRect(loc, this, false);
Invalidate(pose->CalcRect(loc, this));
Invalidate(pose->CalcRect(this));
BRect oldBounds(pose->CalcRect(targetView));
targetView->AddToExtent(pose->CalcRect(targetView));
poseRect = pose->CalcRect(this);
poseRect = pose->CalcRect(loc, this);
poseRect = pose->CalcRect(this);
poseRect = pose->CalcRect(loc, this);
selectedBounds = poseToSelect->CalcRect(this);
BRect poseRect(pose->CalcRect(this));
selectionRect = selectedPose->CalcRect(this);
BRect poseRect(pose->CalcRect(this));
poseRect = BRect(pose->CalcRect(rowLocation, this, true));
poseRect = BRect(pose->CalcRect(this));
dragRect = dragRect | pose->CalcRect(loc, this, true);
dragRect = pose->CalcRect(this);
dragRect = dragRect | pose->CalcRect(this);
poseRect = pose->CalcRect(listLoc, this);
poseRect = pose->CalcRect(this);
poseRect = pose->CalcRect(listLoc, this);
poseRect = pose->CalcRect(this);
if (selection.Intersects(currPose->CalcRect(this)))
invalidRect = pose->CalcRect(this);
DrawOpenAnimation(clickedPose->CalcRect(this));
Invalidate(pose->CalcRect(loc, this, false));
Invalidate(pose->CalcRect(this));
Invalidate(pose->CalcRect(loc, this, false));
Invalidate(pose->CalcRect(this));
Invalidate(pose->CalcRect(BPoint(0, index * fListElemHeight), this, false));
Invalidate(pose->CalcRect(this));
AddToExtent(fFilteredPoseList->ItemAt(index)->CalcRect(this));
AddToExtent(fVSPoseList->ItemAt(index)->CalcRect(this));
poseRect = pose->CalcRect(location, this, false);
poseRect = pose->CalcRect(this);
BRect srcRect = poseList->ItemAt(0)->CalcRect(B_ORIGIN, this, false);
*poseRect = fDropTarget->CalcRect(location, this, false);
*poseRect = pose->CalcRect(this);
poseRect = fDropTarget->CalcRect(location, this, false);
return CalcRect(poseLoc, column, view);
BRect rect = CalcRect(poseLoc, column, view);
BRect CalcRect(BPoint poseLoc, const BColumn*, const BPoseView*);