C_RADEON_CC_COLUMNS
for (int column = 0; column < C_RADEON_CC_COLUMNS; column++) {
if (fColumn < C_RADEON_CC_COLUMNS - 1)
if (fColumn < C_RADEON_CC_COLUMNS - 1)
if (fColumn < C_RADEON_CC_COLUMNS - 1)
for (int column = fColumn; column < C_RADEON_CC_COLUMNS; column++)
for (int column = 0; column < C_RADEON_CC_COLUMNS; column++)
for (int column = 0; column < C_RADEON_CC_COLUMNS; column++)
for (int column = 0; column < C_RADEON_CC_COLUMNS; column++)
for (int column = 0; column < C_RADEON_CC_COLUMNS; column++)
for (int column = 0; column < C_RADEON_CC_COLUMNS; column++)
for (int column = 0; column < C_RADEON_CC_COLUMNS; column++)
for (int column = 0; column < C_RADEON_CC_COLUMNS; column++)
for (int column = 0; column < C_RADEON_CC_COLUMNS; column++)
for (int column = 0; column < C_RADEON_CC_COLUMNS; column++) {
if ((fColumn += offset) >= C_RADEON_CC_COLUMNS - 1)
fColumn = C_RADEON_CC_COLUMNS - 1;
if (fColumn < C_RADEON_CC_COLUMNS - 1)
if (fColumn < C_RADEON_CC_COLUMNS - 1)
for (int column = 0; column < C_RADEON_CC_COLUMNS; column++) {
short fText[C_RADEON_CC_ROWS][C_RADEON_CC_COLUMNS];
short fDisplayText[C_RADEON_CC_ROWS][C_RADEON_CC_COLUMNS];