CTheater100
void CTheater100::SetLuminanceLevels(theater_standard standard, int brightness, int contrast)
void CTheater100::SetChromaProcessor(theater_standard standard)
void CTheater100::SetChromaLevels(theater_standard standard, int saturation, int hue)
void CTheater100::getActiveRange( theater_standard standard, CRadeonRect &rect )
void CTheater100::getVBIRange( theater_standard standard, CRadeonRect &rect )
void CTheater100::SetClipWindow(theater_standard standard, bool vbi)
void CTheater100::SetScaler(theater_standard standard, int hactive, int vactive, bool deinterlace)
int CTheater100::CurrentLine()
void CTheater100::PrintToStream()
void CTheater100::SetStandard(theater_standard standard, theater_source source)
void CTheater100::SetSize(int hactive, int vactive)
void CTheater100::SetDeinterlace(bool deinterlace)
CTheater100::CTheater100(CRadeon & radeon, int device)
void CTheater100::SetSharpness(int sharpness)
void CTheater100::SetBrightness(int brightness)
void CTheater100::SetContrast(int contrast)
void CTheater100::SetSaturation(int saturation)
void CTheater100::SetHue(int hue)
void CTheater100::SetClock(theater_standard standard, radeon_video_clock clock)
void CTheater100::SetADC(theater_standard standard, theater_source source)
void CTheater100::SetHSYNC(theater_standard standard)
CTheater100::~CTheater100()
void CTheater100::WaitHSYNC()
void CTheater100::SetVSYNC(theater_standard standard)
status_t CTheater100::InitCheck() const
void CTheater100::WaitVSYNC()
void CTheater100::SetSyncGenerator(theater_standard standard)
void CTheater100::SetCombFilter(theater_standard standard, theater_source source)
void CTheater100::Reset()
void CTheater100::SetEnable(bool enable, bool vbi)
void CTheater100::SetLuminanceProcessor(theater_standard standard)
class CTheater100 : public CTheater
CTheater100(CRadeon & radeon, int device);
~CTheater100();
fTheater = new CTheater100(fRadeon, device);
class CTheater100;