CPUButton
CPUButton::MouseDown(BPoint point)
CPUButton::MouseUp(BPoint point)
CPUButton::MouseMoved(BPoint point, uint32 transit, const BMessage *message)
CPUButton::Invoke(BMessage *message)
CPUButton *
CPUButton::Instantiate(BMessage *data)
return new CPUButton(data);
CPUButton::Archive(BMessage *data, bool deep) const
CPUButton::MessageReceived(BMessage *message)
CPUButton::UpdateColors(int32 color)
CPUButton::AttachedToWindow()
CPUButton::CPUButton(BRect rect, const char *name, const char *label, BMessage *message)
CPUButton::DetachedFromWindow()
CPUButton::CPUButton(BMessage *message)
CPUButton::~CPUButton()
CPUButton::_InitData()
CPUButton::_AddDragger()
CPUButton::Draw(BRect rect)
class CPUButton : public BControl {
CPUButton(BRect rect, const char *name, const char *label, BMessage *message);
CPUButton(BMessage *message);
virtual ~CPUButton();
static CPUButton *Instantiate(BMessage *data);
fCpuButtons = new CPUButton *[fCpuCount];
fCpuButtons[x] = new CPUButton(r, B_TRANSLATE_SYSTEM_NAME("Pulse"), temp, NULL);
CPUButton **fCpuButtons;