CONSOLE_STATE_NORMAL
case CONSOLE_STATE_NORMAL:
console->state = CONSOLE_STATE_NORMAL;
console->state = CONSOLE_STATE_NORMAL;
console->state = CONSOLE_STATE_NORMAL;
console->state = CONSOLE_STATE_NORMAL;
console->state = CONSOLE_STATE_NORMAL;
case CONSOLE_STATE_NORMAL:
sScreen.state = CONSOLE_STATE_NORMAL;
sScreen.state = CONSOLE_STATE_NORMAL;
sScreen.state = CONSOLE_STATE_NORMAL;
sScreen.state = CONSOLE_STATE_NORMAL;
sScreen.state = CONSOLE_STATE_NORMAL;
sScreen.state = CONSOLE_STATE_NORMAL;
: fState(CONSOLE_STATE_NORMAL),
case CONSOLE_STATE_NORMAL:
fState = CONSOLE_STATE_NORMAL;
fState = CONSOLE_STATE_NORMAL;
fState = CONSOLE_STATE_NORMAL;
fState = CONSOLE_STATE_NORMAL;
fState = CONSOLE_STATE_NORMAL;