COLOR_BUTTON
entry->baseColor = colors[COLOR_BUTTON];
_colors[COLOR_BUTTON] = tint_color(fFocusTabColor,
_colors[COLOR_BUTTON] = fFocusTabColor;
_colors[COLOR_BUTTON] = fNonFocusTabColor;
const rgb_color buttonColor(colors[COLOR_BUTTON]);
&& current->baseColor == colors[COLOR_BUTTON]
_colors[COLOR_BUTTON] = fFocusTabColor;
_colors[COLOR_BUTTON] = fNonFocusTabColor;
startColor = tint_color(colors[COLOR_BUTTON], 1.0);
endColor = tint_color(colors[COLOR_BUTTON], 0.9);
startColor = tint_color(colors[COLOR_BUTTON], 0.95);
endColor = tint_color(colors[COLOR_BUTTON], 0.5);
engine->StrokeRect(rect, tint_color(colors[COLOR_BUTTON], 1.25));
&& current->baseColor == colors[COLOR_BUTTON]
entry->baseColor = colors[COLOR_BUTTON];
_colors[COLOR_BUTTON] = fFocusTabColor;
_colors[COLOR_BUTTON] = fNonFocusTabColor;
startColor = tint_color(colors[COLOR_BUTTON], B_DARKEN_1_TINT);
startColor = tint_color(colors[COLOR_BUTTON], B_LIGHTEN_MAX_TINT);
endColor = colors[COLOR_BUTTON];
engine->StrokeRect(rect, tint_color(colors[COLOR_BUTTON], B_DARKEN_2_TINT));
&& current->baseColor == colors[COLOR_BUTTON]
entry->baseColor = colors[COLOR_BUTTON];
_colors[COLOR_BUTTON] = fHighlightTabColor;