CLOSED
if (fState == CLOSED) {
if (fState == CLOSED)
while (fState != CLOSED) {
if (fState != CLOSED)
fState = CLOSED;
while (fState != CLOSED && fState != OPEN) {
if (fState != CLOSED)
while (fState != CLOSED && fState != OPEN) {
if (fState == CLOSED)
fState = CLOSED;
fState(CLOSED),
fState = CLOSED;
fState = CLOSED;
ASSERT(fState == CLOSED);
endpoint->fState = L2capEndpoint::CLOSED;
&& (userState > ESTABLISHED || userState == CLOSED)) {
if (userState != TIME_WAIT && userState != CLOSED)
fState = CLOSED;
fState = CLOSED;
if (fState != CLOSED && fState != TIME_WAIT) {
if (fState != CLOSED) {
if (fState != CLOSED && fState != LISTEN && fState != SYNCHRONIZE_SENT) {
case CLOSED:
fState = CLOSED;
case CLOSED:
if (endpoint->State() == CLOSED)
if (endpoint->State() == CLOSED)
fState(CLOSED),
fState = CLOSED;
fState = CLOSED;
} else if (fState != CLOSED)
if (fState != CLOSED)
if (fState != CLOSED && fState != LISTEN)
if (fState == CLOSED) {
if (fState == CLOSED)
if (fState == CLOSED || fState == LISTEN) {
case CLOSED: