CE_DIRTY
ents[k]->flags &= ~CE_DIRTY;
if ((ents[i]->flags & CE_DIRTY) == 0 || ents[i]->lock)
if ((ce->flags & CE_DIRTY) || ce->clone) {
if ((ce->flags & CE_DIRTY) == 0) {
ce->flags &= ~(CE_DIRTY | CE_BUSY);
if ((ce->flags & CE_DIRTY) || ce->clone) {
((ce->flags & CE_DIRTY) || ce->clone)) {
if ((ce->flags & CE_DIRTY) == 0 && ce->clone == NULL)
ce->flags |= CE_DIRTY;
((ents[cur-1]->flags & CE_DIRTY) || ents[cur-1]->clone)) {
ce->flags |= CE_DIRTY;
ce->flags |= CE_DIRTY;
if ((ce->flags & CE_DIRTY) || ce->clone)
ce->flags |= CE_DIRTY;
ce->flags |= CE_DIRTY;
((ce->flags & CE_DIRTY) || ce->clone) &&
if ((ce->flags & CE_DIRTY) == 0 && ce->clone == NULL)
if ((ce->flags & CE_DIRTY) == 0 && ce->clone == NULL)
if (ce->lock == 0 && (ce->flags & CE_DIRTY))
ce->flags &= ~CE_DIRTY;
if ((ents[i]->flags & CE_DIRTY) == 0 && ents[i]->clone == NULL)