ButtonAt
BButton* ButtonAt(int32 index) const;
fDebugAlert->ButtonAt(0)->SetEnabled(false);
for (int32 i = 0; LaunchButton* button = fPadView->ButtonAt(i); i++) {
for (int32 i = 0; (nearestButton = ButtonAt(i)); i++) {
for (int32 i = 0; LaunchButton* button = ButtonAt(i); i++)
LaunchButton* ButtonAt(int32 index) const;
BButton* button = ButtonAt(index);
BButton* button = ButtonAt(index);
BButton* button = ButtonAt(index);
if (byte == fAlert->Shortcut(i) && fAlert->ButtonAt(i)) {
fAlert->ButtonAt(i)->KeyDown(&space, 1);
BButton* button = ButtonAt(i);
fKillAppButton = ButtonAt(CountButtons() - 1);
fCancelShutdownButton = ButtonAt(CountButtons() - 1);
fRebootSystemButton = ButtonAt(CountButtons() - 1);
fAbortedOKButton = ButtonAt(CountButtons() - 1);
btns[i] = pAlert->ButtonAt(i);
pBtns[0] = pAlert->ButtonAt(0);
pBtns[1] = pAlert->ButtonAt(1);
pBtns[2] = pAlert->ButtonAt(2);
for (int32 i = 0; AbstractButton* button = ButtonAt(i); i++)
if (AbstractButton* button = ButtonAt(index))
AbstractButton* ButtonAt(int32 index) const;