BufferList
BufferList fBuffers;
BufferList::Iterator it = fBuffers.GetIterator();
BufferList fUnusedBuffers;
BufferList fCachedBuffers;
BufferList::Iterator iterator = queue.GetIterator();
BufferList::Iterator iterator = queue.GetIterator();
BufferList queue;
BufferList queue;
BufferList::Iterator iterator = queue.GetIterator();
BufferList::Iterator iterator = queue.GetIterator();
const multi_buffer_list& BufferList() const { return fBufferList; }
< fDevice->BufferList().return_playback_buffers
|| fDevice->BufferList().return_playback_buffers == 1)
+ fDevice->BufferList().return_playback_buffers)
% fDevice->BufferList().return_playback_buffers;
< fDevice->BufferList().return_record_buffers
|| fDevice->BufferList().return_record_buffers == 1)) {
uint32 bufferSize = fDevice->BufferList().return_playback_buffer_size;
size_t stride = fDevice->BufferList().playback_buffers[bufferCycle]
for (int32 i = 0; i < fDevice->BufferList().return_playback_buffers; i++)
uint32 bufferSize = fDevice->BufferList().return_playback_buffer_size;
uint32 bufferSize = fDevice->BufferList().return_record_buffer_size;
= fDevice->BufferList().return_playback_buffer_size
= fDevice->BufferList().return_playback_buffer_size
= fDevice->BufferList().return_record_buffer_size
= fDevice->BufferList().return_record_buffer_size
{ return fDevice->BufferList()
{ return fDevice->BufferList()
{ return fDevice->BufferList()
{ return fDevice->BufferList()