BreakpointSetting
class BreakpointSetting;
const BreakpointSetting* BreakpointAt(int32 index) const;
typedef BObjectList<BreakpointSetting> BreakpointList;
for (int32 i = 0; const BreakpointSetting* breakpointSetting
BreakpointSetting::WriteTo(BMessage& archive) const
BreakpointSetting&
BreakpointSetting::operator=(const BreakpointSetting& other)
BreakpointSetting::_Unset()
BreakpointSetting::BreakpointSetting()
BreakpointSetting::BreakpointSetting(const BreakpointSetting& other)
BreakpointSetting::~BreakpointSetting()
BreakpointSetting::SetTo(const UserBreakpointLocation& location, bool enabled,
BreakpointSetting::SetTo(const BMessage& archive)
class BreakpointSetting {
BreakpointSetting();
BreakpointSetting(
const BreakpointSetting& other);
~BreakpointSetting();
BreakpointSetting& operator=(const BreakpointSetting& other);
BreakpointSetting* breakpointSetting
= new(std::nothrow) BreakpointSetting;
for (int32 i = 0; BreakpointSetting* breakpoint = fBreakpoints.ItemAt(i);
const BreakpointSetting*
for (int32 i = 0; BreakpointSetting* breakpoint
BreakpointSetting* clonedBreakpoint
= new BreakpointSetting(*breakpoint);
for (int32 i = 0; BreakpointSetting* breakpoint = fBreakpoints.ItemAt(i);
BreakpointSetting* breakpointSetting
= new(std::nothrow) BreakpointSetting;