BreakpointListView
class BreakpointListView::BreakpointsTableModel : public TableModel {
BreakpointListView::BreakpointListView(Team* team, Listener* listener)
BreakpointListView::~BreakpointListView()
/*static*/ BreakpointListView*
BreakpointListView::Create(Team* team, Listener* listener, BView* filterTarget)
BreakpointListView* self = new BreakpointListView(team, listener);
BreakpointListView::UnsetListener()
BreakpointListView::UserBreakpointChanged(UserBreakpoint* breakpoint)
BreakpointListView::WatchpointChanged(Watchpoint* watchpoint)
BreakpointListView::LoadSettings(const BMessage& settings)
BreakpointListView::SaveSettings(BMessage& settings)
BreakpointListView::TableSelectionChanged(Table* table)
BreakpointListView::_Init(BView* filterTarget)
BreakpointListView::Listener::~Listener()
class BreakpointListView::ListInputFilter : public BMessageFilter {
class BreakpointListView : public BGroupView, private TableListener {
BreakpointListView(Team* team,
~BreakpointListView();
static BreakpointListView* Create(Team* team, Listener* listener,
class BreakpointListView::Listener {
.Add(fListView = BreakpointListView::Create(fTeam, this, this))
private BreakpointListView::Listener {
BreakpointListView* fListView;