BreakpointEditWindow
= BreakpointEditWindow::Create(
BreakpointEditWindow* fBreakpointEditWindow;
class BreakpointEditWindow;
BreakpointEditWindow::Show()
BreakpointEditWindow::_Init()
BreakpointEditWindow::BreakpointEditWindow(::Team* team,
BreakpointEditWindow::~BreakpointEditWindow()
BreakpointEditWindow*
BreakpointEditWindow::Create(::Team* team, UserBreakpoint* breakpoint,
BreakpointEditWindow* self = new BreakpointEditWindow(
BreakpointEditWindow::MessageReceived(BMessage* message)
class BreakpointEditWindow : public BWindow {
BreakpointEditWindow(
~BreakpointEditWindow();
static BreakpointEditWindow* Create(::Team* team,