Bottom
YTab* Bottom() const;
YTab* Bottom() const;
YTab* Bottom() const;
inline float Bottom() const;
((fClip.Bottom() << 16) & C_RADEON_CAP0_V_END));
((fVBIClip.Bottom() << 16) & C_RADEON_CAP0_VBI_V_END));
int Bottom() const;
.AddBelow(scrollView, layout->Bottom(), layout->Left(),
frameBottom = ItemAt(mid)->Bottom();
frame.bottom = item->Bottom();
itemHeight = ItemAt(CountItems() - 1)->Bottom();
ItemAt(i)->SetTop((i > 0) ? ItemAt(i - 1)->Bottom() + 1.0 : 0.0);
float top = (start == 0) ? 0.0 : ItemAt(start - 1)->Bottom() + 1.0;
scrollOffset.y = std::min(item->Bottom() - Bounds().Height(),
*_height = ItemAt(count - 1)->Bottom();
item->SetTop((index > 0) ? ItemAt(index - 1)->Bottom() + 1.0 : 0.0);
item->SetTop((index > 0) ? ItemAt(index - 1)->Bottom() + 1.0 : 0.0);
ItemAt(i)->SetTop((i > 0) ? ItemAt(i - 1)->Bottom() + 1.0 : 0.0);
*_height = ItemAt(count - 1)->Bottom();
bottom = layout->Bottom();
archiver.AddArchivable(kTabsField, area->Bottom());
return area->Bottom();
return area->Bottom();
bottom = currentArea->Bottom();
bottom = currentArea->Bottom();
YTab* top = currentArea->Bottom();
bottom = currentArea->Bottom();
bottom = currentArea->Bottom();
YTab* top = currentArea->Bottom();
-factor, area->Bottom(), kEQ, 0.0);
row->Bottom(), manager);
&& row->fBottom.Get() == area->Bottom())
row = new Row(fLinearSpec, area->Top(), area->Bottom());
layout->Bottom()->SetRange(size.height, size.height);
ceilf(layout->Bottom()->Value())));
layout->Bottom()->SetRange(0, 20000);
variables.AddItem(layout->Bottom());
floorf(layout->Bottom()->Value())));
float height = layout->Bottom()->Value() - layout->Top()->Value();
layout->Bottom());
fLayout->Right(), fLayout->Bottom());
fLayout->Right(), fLayout->Bottom());
.AddBelow(button4, fLayout->Bottom(), fLayout->Left(),
xTabs[0], layout1->Bottom())
.AddBelow(button6, fLayout2->Bottom(), xTabs[0]);
fLayout->Right(), fLayout->Bottom());
fLayout->Right(), fLayout->Bottom());
.AddBelow(button3, layout->Bottom(), xTabs[0])
Row* r2 = layout->AddRow(r1->Bottom(), NULL);
Row* r3 = layout->AddRow(r2->Bottom(), layout->Bottom());
.AddBelow(button3, fLayout->Bottom());
.AddBelow(menu2, layout->Bottom(), layout->Left(),
layout->Bottom(), OperatorType(kEQ), 0);