BlockerPool
BlockerPool(int32 count = 10);
~BlockerPool();
BlockerPutter(BlockerPool& pool, Blocker blocker)
BlockerPool& fPool;
class BlockerPool : public Locker {
BlockerPool* pool = new(std::nothrow) BlockerPool;
BlockerPool*
BlockerPool* GlobalBlockerPool::sPool = NULL;
static BlockerPool* GetDefault();
static BlockerPool* sPool;
BlockerPool* blockerPool = GlobalBlockerPool::GetDefault();
struct BlockerPool::BlockerVector : Vector<Blocker> {
BlockerPool::_Unset()
AutoLocker<BlockerPool> locker(this);
BlockerPool::BlockerPool(int32 count)
BlockerPool::~BlockerPool()
BlockerPool::InitCheck() const
BlockerPool::GetBlocker()
AutoLocker<BlockerPool> _(this);
BlockerPool::PutBlocker(Blocker blocker)
AutoLocker<BlockerPool> _(this);
BlockerPool::_Init(int32 count)
AutoLocker<BlockerPool> locker(this);