BinarySearchByKey
T* BinarySearchByKey(const Key& key,
T* BinarySearchByKey(const Key& key,
return fWaitObjectGroups.BinarySearchByKey(key,
return fTeams.BinarySearchByKey(id, &Team::CompareWithID);
return fThreads.BinarySearchByKey(id, &Thread::CompareWithID);
return fWaitObjectGroups.BinarySearchByKey(key,
return fChildPathComponents.BinarySearchByKey(name,
currentNode = fChildPathComponents.BinarySearchByKey(
return fBreakpointMarkers.BinarySearchByKey(line,
return fStates.BinarySearchByKey(token, &_StateCompareByKey);
|| infos.BinarySearchByKey(info->id, &_CompareIDInfo) != NULL
return fFunctions.BinarySearchByKey(address, &_CompareAddressFunction);
return fStatements.BinarySearchByKey(address, &_CompareAddressStatement);
return fTeams.BinarySearchByKey(team, &_FindTeamByKey);
return fBreakpoints.BinarySearchByKey(address,
return fWatchpoints.BinarySearchByKey(address,
return fCallbacks.BinarySearchByKey(token, &_CallbackCompare);
return fKeyrings.BinarySearchByKey(name, &Keyring::Compare);