B_WAIT_TILL_LOADED
B_NORMAL_PRIORITY, (traceLoading ? 0 : B_WAIT_TILL_LOADED), -1, 0);
B_NORMAL_PRIORITY, (traceLoading ? 0 : B_WAIT_TILL_LOADED), -1, 0);
B_NORMAL_PRIORITY, B_WAIT_TILL_LOADED, errorPort, 0);
if ((flags & B_WAIT_TILL_LOADED) != 0) {
if ((flags & B_WAIT_TILL_LOADED) != 0) {
B_CURRENT_TEAM, B_WAIT_TILL_LOADED);
B_NORMAL_PRIORITY, parentID, B_WAIT_TILL_LOADED, -1, 0);
B_NORMAL_PRIORITY, B_WAIT_TILL_LOADED, -1, 0);