B_VIEW_VIEW_COLOR_BIT
fState->valid_flags = B_VIEW_VIEW_COLOR_BIT;
uint32 testMask = B_VIEW_VIEW_COLOR_BIT | B_VIEW_HIGH_COLOR_BIT
if (fState->IsValid(B_VIEW_VIEW_COLOR_BIT)
fState->valid_flags |= B_VIEW_VIEW_COLOR_BIT;
fState->archiving_flags |= B_VIEW_VIEW_COLOR_BIT;
if (!fState->IsValid(B_VIEW_VIEW_COLOR_BIT) && fOwner) {
fState->valid_flags |= B_VIEW_VIEW_COLOR_BIT;
fState->archiving_flags &= ~B_VIEW_VIEW_COLOR_BIT;
fState->valid_flags |= B_VIEW_VIEW_COLOR_BIT;
fState->valid_flags &= ~B_VIEW_VIEW_COLOR_BIT;
fState->valid_flags |= B_VIEW_VIEW_COLOR_BIT;
fState->valid_flags |= B_VIEW_VIEW_COLOR_BIT;