B_URGENT_DISPLAY_PRIORITY
uint32 PRIORITY = B_URGENT_DISPLAY_PRIORITY>
B_URGENT_DISPLAY_PRIORITY + 1) != B_OK) {
#define BUS_SERVICE_PRIORITY B_URGENT_DISPLAY_PRIORITY
"ehci isochronous finish thread", B_URGENT_DISPLAY_PRIORITY,
B_URGENT_DISPLAY_PRIORITY, (void *)this);
"uhci finish thread", B_URGENT_DISPLAY_PRIORITY, (void *)this);
"uhci isochronous finish thread", B_URGENT_DISPLAY_PRIORITY,
B_URGENT_DISPLAY_PRIORITY, this);
mPriority(B_URGENT_DISPLAY_PRIORITY), // !!! testing; will be B_REAL_TIME_PRIORITY for release
B_URGENT_DISPLAY_PRIORITY, param);
B_URGENT_DISPLAY_PRIORITY, keyboard);
B_URGENT_DISPLAY_PRIORITY, con);
BLooper("_BMediaRoster_", B_URGENT_DISPLAY_PRIORITY,
static int32 kPriority = B_URGENT_DISPLAY_PRIORITY;
set_thread_priority(find_thread(NULL), B_URGENT_DISPLAY_PRIORITY);
#define HIGH_PRIORITY B_URGENT_DISPLAY_PRIORITY
if (priority >= B_URGENT_DISPLAY_PRIORITY) {
B_URGENT_DISPLAY_PRIORITY, B_NORMAL_PRIORITY, priority);
scheduler_set_thread_priority(thread, B_URGENT_DISPLAY_PRIORITY);
#define MAX_PAGE_WRITER_IO_PRIORITY B_URGENT_DISPLAY_PRIORITY
return B_URGENT_DISPLAY_PRIORITY;
fConsoleWriter = spawn_thread(&MiniView::ConsoleWriter, "console writer", B_URGENT_DISPLAY_PRIORITY, this);
fShellExecutor = spawn_thread(&MiniView::ExecuteShell, "shell process", B_URGENT_DISPLAY_PRIORITY, this);
tid = spawn_thread(Entry,"rendering thread", B_URGENT_DISPLAY_PRIORITY,this);
fThreadId = spawn_thread(Entry, "rendering thread", B_URGENT_DISPLAY_PRIORITY, this);
: BLooper("desktop", B_URGENT_DISPLAY_PRIORITY),