B_UNDO_UNAVAILABLE
undo_state undoState = B_UNDO_UNAVAILABLE;
fUndo->SetEnabled(undoState != B_UNDO_UNAVAILABLE);
undo_state undoState = B_UNDO_UNAVAILABLE;
fUndo->SetEnabled(undoState != B_UNDO_UNAVAILABLE);
undoEnabled = state != B_UNDO_UNAVAILABLE;
fUndo = new UndoBuffer(this, B_UNDO_UNAVAILABLE);
return fUndo == NULL ? B_UNDO_UNAVAILABLE : fUndo->State(isRedo);
bool isUndo = state != B_UNDO_UNAVAILABLE && !isRedo;