B_TOP_BORDER
uint32 side = B_TOP_BORDER,
uint32 side = B_TOP_BORDER,
uint32 side = B_TOP_BORDER) = 0;
| B_TOP_BORDER | B_BOTTOM_BORDER
uint32 side = B_TOP_BORDER);
uint32 side = B_TOP_BORDER,
uint32 side = B_TOP_BORDER,
if ((borders & B_TOP_BORDER) != 0) {
if ((borders & B_TOP_BORDER) != 0) {
if ((borders & B_TOP_BORDER) != 0) {
if ((borders & B_TOP_BORDER) != 0) {
if ((borders & B_TOP_BORDER) != 0) {
if ((borders & B_TOP_BORDER) != 0) {
if ((borders & B_TOP_BORDER) != 0) {
if ((borders & B_TOP_BORDER) != 0) {
(borders & B_TOP_BORDER) != 0 ? dark2BorderColor : darken1);
if ((borders & B_TOP_BORDER) != 0) {
uint32 side = B_TOP_BORDER);
uint32 side = B_TOP_BORDER,
uint32 side = B_TOP_BORDER,
case B_TOP_BORDER:
case B_TOP_BORDER:
bordersToDraw = (B_LEFT_BORDER | B_TOP_BORDER | B_RIGHT_BORDER);
bordersToDraw = (B_LEFT_BORDER | B_BOTTOM_BORDER | B_TOP_BORDER);
bordersToDraw = (B_RIGHT_BORDER | B_BOTTOM_BORDER | B_TOP_BORDER);
if (side == B_TOP_BORDER || side == B_BOTTOM_BORDER) {
if ((borders & B_TOP_BORDER) == 0)
borders & B_TOP_BORDER);
if ((borders & B_LEFT_BORDER) != 0 && (borders & B_TOP_BORDER) != 0
if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
if ((borders & B_LEFT_BORDER) != 0 && (borders & B_TOP_BORDER) != 0
if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
if (borders & B_TOP_BORDER) {
if (borders & B_TOP_BORDER) {
leftBottomRadius, 0.0f, base, flags, B_LEFT_BORDER | B_TOP_BORDER | B_BOTTOM_BORDER);
B_TOP_BORDER | B_RIGHT_BORDER | B_BOTTOM_BORDER);
B_TOP_BORDER | B_RIGHT_BORDER | B_BOTTOM_BORDER);
if ((borders & B_LEFT_BORDER) != 0 && (borders & B_TOP_BORDER) != 0
if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
borders &= ~B_TOP_BORDER;
uint32 side = B_TOP_BORDER,
BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER);
uint32 borders = BControlLook::B_TOP_BORDER;
scrollView->SetBorders(BControlLook::B_TOP_BORDER);
uint32 topBottomBorder = BControlLook::B_TOP_BORDER
uint32 borders = BControlLook::B_TOP_BORDER
uint32 borders = BControlLook::B_TOP_BORDER
uint32 borders = BControlLook::B_TOP_BORDER
borders, BControlLook::B_TOP_BORDER, index, selected, first, last);
borders, BControlLook::B_TOP_BORDER, index, selected, first, last);
uint32 borders = be_control_look->B_TOP_BORDER
BControlLook::B_TOP_BORDER);
BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER);
borders &= ~B_TOP_BORDER;
borders = B_TOP_BORDER | B_BOTTOM_BORDER;
borders |= B_TOP_BORDER | B_BOTTOM_BORDER;
case B_TOP_BORDER:
case B_TOP_BORDER:
bordersToDraw = (B_LEFT_BORDER | B_TOP_BORDER | B_RIGHT_BORDER);
bordersToDraw = (B_LEFT_BORDER | B_BOTTOM_BORDER | B_TOP_BORDER);
bordersToDraw = (B_RIGHT_BORDER | B_BOTTOM_BORDER | B_TOP_BORDER);
if (side == B_TOP_BORDER || side == B_BOTTOM_BORDER) {
if ((borders & B_TOP_BORDER) == 0)
bevelLightColor, bevelLightColor, B_TOP_BORDER & ~borders);
if ((B_TOP_BORDER & ~borders) != 0)
borders & B_TOP_BORDER);
if ((borders & B_LEFT_BORDER) != 0 && (borders & B_TOP_BORDER) != 0
if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
if (borders & B_TOP_BORDER) {
if (borders & B_TOP_BORDER) {
if ((borders & B_LEFT_BORDER) != 0 && (borders & B_TOP_BORDER) != 0
if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
if (borders & B_TOP_BORDER) {
if (borders & B_TOP_BORDER) {
B_LEFT_BORDER | B_TOP_BORDER | B_BOTTOM_BORDER);
B_TOP_BORDER | B_RIGHT_BORDER | B_BOTTOM_BORDER);
if ((borders & B_LEFT_BORDER) != 0 && (borders & B_TOP_BORDER) != 0
if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
B_TOP_BORDER | B_BOTTOM_BORDER | B_RIGHT_BORDER);
borders |= BControlLook::B_TOP_BORDER;
borders |= BControlLook::B_TOP_BORDER
if ((borders & BControlLook::B_TOP_BORDER) != 0)
? borderSize : 0, (fBorders & BControlLook::B_TOP_BORDER) != 0
fBorder, 0, BControlLook::B_TOP_BORDER);
borders = BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER;
borders |= BControlLook::B_TOP_BORDER;
bordersToDraw &= ~BControlLook::B_TOP_BORDER;
BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER);
BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER);
BControlLook::B_LEFT_BORDER | BControlLook::B_TOP_BORDER
BControlLook::B_LEFT_BORDER | BControlLook::B_TOP_BORDER
BControlLook::B_TOP_BORDER | BControlLook::B_RIGHT_BORDER);
BControlLook::B_TOP_BORDER | BControlLook::B_RIGHT_BORDER);
uint32 borders = BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER