B_THREAD_READY
scheduler_reschedule(B_THREAD_READY);
} else if (threadState == B_THREAD_READY) {
} else if (threadState == B_THREAD_READY) {
scheduler_reschedule(B_THREAD_READY);
scheduler_reschedule(B_THREAD_READY);
scheduler_reschedule(B_THREAD_READY);
scheduler_reschedule(B_THREAD_READY);
scheduler_reschedule(B_THREAD_READY);
scheduler_reschedule(B_THREAD_READY);
if (thread->state != B_THREAD_READY) {
case B_THREAD_READY:
if (thread != NULL && nextState != B_THREAD_READY)
reschedule(B_THREAD_READY);
if (running || fThread->state == B_THREAD_READY)
fThread->state = B_THREAD_READY;
} else if (fPreviousState == B_THREAD_READY) {
if (fPreviousState == B_THREAD_READY)
} else if (threadState == B_THREAD_READY) {
case B_THREAD_READY:
requiredState = B_THREAD_READY;
scheduler_reschedule(B_THREAD_READY);
fThread.state = fThread.next_state = B_THREAD_READY;
virtual bigtime_t NextState() { return B_THREAD_READY; }