B_SINGLE_LAUNCH
case B_SINGLE_LAUNCH:
switch (flags & (B_SINGLE_LAUNCH | B_MULTIPLE_LAUNCH | B_EXCLUSIVE_LAUNCH)) {
case B_SINGLE_LAUNCH:
flags |= B_SINGLE_LAUNCH;
if ((launchFlags == B_SINGLE_LAUNCH
B_SINGLE_LAUNCH | B_ARGV_ONLY));
B_SINGLE_LAUNCH | B_ARGV_ONLY));
B_SINGLE_LAUNCH | B_ARGV_ONLY));
uint32 appFlags = B_SINGLE_LAUNCH)
const int32 kSingleLaunchFlags = B_SINGLE_LAUNCH;
const int32 kSingleLaunchArgvOnlyFlags = B_SINGLE_LAUNCH | B_ARGV_ONLY;
const int32 kSingleLaunchBackgroundFlags = B_SINGLE_LAUNCH | B_BACKGROUND_APP;
const int32 kSingleLaunchArgvOnlyBackgroundFlags = B_SINGLE_LAUNCH | B_ARGV_ONLY | B_BACKGROUND_APP;
B_SINGLE_LAUNCH);
B_SINGLE_LAUNCH);
uint32 appFlags = B_SINGLE_LAUNCH)
B_SINGLE_LAUNCH | B_ARGV_ONLY);
B_SINGLE_LAUNCH);
B_SINGLE_LAUNCH | B_ARGV_ONLY);
B_SINGLE_LAUNCH | B_ARGV_ONLY);
B_SINGLE_LAUNCH | B_ARGV_ONLY));
B_SINGLE_LAUNCH | B_ARGV_ONLY));
uint32 appFlags = B_SINGLE_LAUNCH)
uint32 testFlags1 = B_SINGLE_LAUNCH | B_BACKGROUND_APP;
CHK(appFileInfo.SetAppFlags(B_SINGLE_LAUNCH) == B_NO_INIT);
AppFlagsValue(B_SINGLE_LAUNCH | B_ARGV_ONLY),