B_SHARED_OBJECT_HAIKU_ABI_VARIABLE_NAME
B_SHARED_OBJECT_HAIKU_ABI_VARIABLE_NAME, NULL, true);
SymbolLookupInfo(B_SHARED_OBJECT_HAIKU_ABI_VARIABLE_NAME,
const char* name = B_SHARED_OBJECT_HAIKU_ABI_VARIABLE_NAME;