B_SELECTED
case B_SELECTED:
case B_SELECTED: {
case B_SELECTED:
case B_SELECTED:
SetColorMode(B_SELECTED);
case B_SELECTED:
if (fSelectedColorMode & (R_SELECTED | G_SELECTED | B_SELECTED))
case B_SELECTED:
if (fSelectedColorMode & (R_SELECTED|G_SELECTED|B_SELECTED))
case B_SELECTED:
case B_SELECTED:
case B_SELECTED:
case B_SELECTED: