B_RIGHT_OPTION_KEY
if (fModifiers & (B_LEFT_OPTION_KEY | B_RIGHT_OPTION_KEY))
fNewState.modifiers |= B_OPTION_KEY | B_RIGHT_OPTION_KEY;
customMods |=B_RIGHT_OPTION_KEY| B_OPTION_KEY;
customMods |=B_RIGHT_OPTION_KEY| B_OPTION_KEY;
if (modCode & B_RIGHT_OPTION_KEY)
if (mods & B_RIGHT_OPTION_KEY)
if (modifiers & (B_LEFT_OPTION_KEY | B_RIGHT_OPTION_KEY))
B_RIGHT_OPTION_KEY,
return B_RIGHT_OPTION_KEY | B_OPTION_KEY;
if (modifier == B_RIGHT_OPTION_KEY)
case B_RIGHT_OPTION_KEY:
else if (modifier == B_RIGHT_OPTION_KEY)
item = _CreateSwapModifiersMenuItem(B_RIGHT_OPTION_KEY,
isLockKey ? B_RIGHT_OPTION_KEY : B_OPTION_KEY,
| B_RIGHT_CONTROL_KEY | B_LEFT_OPTION_KEY | B_RIGHT_OPTION_KEY;
else if (modifier == B_RIGHT_OPTION_KEY)
B_RIGHT_OPTION_KEY);
, B_OPTION_KEY, B_LEFT_OPTION_KEY, B_RIGHT_OPTION_KEY);
case B_RIGHT_OPTION_KEY:
case B_RIGHT_OPTION_KEY: