B_RIGHT_COMMAND_KEY
if (fModifiers & (B_LEFT_COMMAND_KEY | B_RIGHT_COMMAND_KEY))
fNewState.modifiers |= B_COMMAND_KEY | B_RIGHT_COMMAND_KEY;
customMods |=B_RIGHT_COMMAND_KEY | B_COMMAND_KEY;
customMods |=B_RIGHT_COMMAND_KEY | B_COMMAND_KEY;
if (modCode & B_RIGHT_COMMAND_KEY)
if (mods & B_RIGHT_COMMAND_KEY)
if (modifiers & (B_LEFT_COMMAND_KEY | B_RIGHT_COMMAND_KEY))
B_RIGHT_COMMAND_KEY,
return B_RIGHT_COMMAND_KEY | B_COMMAND_KEY;
if (modifier == B_RIGHT_COMMAND_KEY)
case B_RIGHT_COMMAND_KEY:
else if (modifier == B_RIGHT_COMMAND_KEY)
item = _CreateSwapModifiersMenuItem(B_RIGHT_COMMAND_KEY,
isLockKey ? B_RIGHT_COMMAND_KEY : B_COMMAND_KEY,
| B_LEFT_COMMAND_KEY | B_RIGHT_COMMAND_KEY | B_LEFT_CONTROL_KEY
else if (modifier == B_RIGHT_COMMAND_KEY)
B_RIGHT_COMMAND_KEY);
sCommandName, B_COMMAND_KEY, B_LEFT_COMMAND_KEY, B_RIGHT_COMMAND_KEY);
case B_RIGHT_COMMAND_KEY:
case B_RIGHT_COMMAND_KEY: