B_RIGHT_BORDER
B_ALL_BORDERS = B_LEFT_BORDER | B_RIGHT_BORDER
if ((borders & B_RIGHT_BORDER) != 0) {
if ((borders & B_RIGHT_BORDER) != 0) {
if ((borders & B_RIGHT_BORDER) != 0) {
if ((borders & B_RIGHT_BORDER) != 0) {
if ((borders & B_RIGHT_BORDER) != 0) {
if ((borders & B_RIGHT_BORDER) != 0) {
if ((borders & B_RIGHT_BORDER) != 0) {
if ((borders & B_RIGHT_BORDER) != 0) {
(borders & B_RIGHT_BORDER) != 0 ? dark2BorderColor : darken1);
if ((borders & B_RIGHT_BORDER) != 0) {
case B_RIGHT_BORDER:
bordersToDraw = (B_LEFT_BORDER | B_TOP_BORDER | B_RIGHT_BORDER);
bordersToDraw = (B_LEFT_BORDER | B_BOTTOM_BORDER | B_RIGHT_BORDER);
case B_RIGHT_BORDER:
bordersToDraw = (B_RIGHT_BORDER | B_BOTTOM_BORDER | B_TOP_BORDER);
if ((borders & B_RIGHT_BORDER) == 0)
} else if (side == B_LEFT_BORDER || side == B_RIGHT_BORDER) {
if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
B_TOP_BORDER | B_RIGHT_BORDER | B_BOTTOM_BORDER);
B_TOP_BORDER | B_RIGHT_BORDER | B_BOTTOM_BORDER);
if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
borders &= ~(B_RIGHT_BORDER | B_BOTTOM_BORDER);
| BControlLook::B_RIGHT_BORDER;
BControlLook::B_RIGHT_BORDER | topBottomBorder);
: BControlLook::B_RIGHT_BORDER | topBottomBorder);
: topBottomBorder | BControlLook::B_RIGHT_BORDER);
borders |= be_control_look->B_RIGHT_BORDER;
borders |= B_LEFT_BORDER | B_RIGHT_BORDER;
borders = B_LEFT_BORDER | B_RIGHT_BORDER;
case B_RIGHT_BORDER:
bordersToDraw = (B_LEFT_BORDER | B_TOP_BORDER | B_RIGHT_BORDER);
bordersToDraw = (B_LEFT_BORDER | B_BOTTOM_BORDER | B_RIGHT_BORDER);
case B_RIGHT_BORDER:
bordersToDraw = (B_RIGHT_BORDER | B_BOTTOM_BORDER | B_TOP_BORDER);
if ((borders & B_RIGHT_BORDER) == 0)
} else if (side == B_LEFT_BORDER || side == B_RIGHT_BORDER) {
if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
if (borders & B_RIGHT_BORDER) {
if (borders & B_RIGHT_BORDER) {
if (borders & B_RIGHT_BORDER) {
if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
B_TOP_BORDER | B_RIGHT_BORDER | B_BOTTOM_BORDER);
if ((borders & B_TOP_BORDER) != 0 && (borders & B_RIGHT_BORDER) != 0
if ((borders & B_RIGHT_BORDER) != 0 && (borders & B_BOTTOM_BORDER) != 0
B_TOP_BORDER | B_BOTTOM_BORDER | B_RIGHT_BORDER);
borders &= ~(B_RIGHT_BORDER | B_BOTTOM_BORDER);
| BControlLook::B_RIGHT_BORDER;
if ((borders & BControlLook::B_RIGHT_BORDER) != 0)
borders |= BControlLook::B_RIGHT_BORDER;
borders = BControlLook::B_LEFT_BORDER | BControlLook::B_RIGHT_BORDER;
bordersToDraw &= ~BControlLook::B_RIGHT_BORDER;
BControlLook::B_ALL_BORDERS & ~BControlLook::B_RIGHT_BORDER);
BControlLook::B_TOP_BORDER | BControlLook::B_RIGHT_BORDER);
BControlLook::B_TOP_BORDER | BControlLook::B_RIGHT_BORDER);
BControlLook::B_LEFT_BORDER | BControlLook::B_RIGHT_BORDER
BControlLook::B_LEFT_BORDER | BControlLook::B_RIGHT_BORDER
| BControlLook::B_RIGHT_BORDER;