B_RIGHT_ARROW
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
else if (bytes[0] == B_RIGHT_ARROW)
case B_RIGHT_ARROW:
AddShortcut(B_RIGHT_ARROW, B_COMMAND_KEY, new BMessage(
case B_RIGHT_ARROW:
: BControlLook::B_RIGHT_ARROW);
: BControlLook::B_RIGHT_ARROW);
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
: BControlLook::B_RIGHT_ARROW;
fArrowDirection = BControlLook::B_RIGHT_ARROW;
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
B_RIGHT_ARROW));
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW: {
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
AddShortcut(B_RIGHT_ARROW, B_COMMAND_KEY, new BMessage(msg_mouse_right));
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
MSG_PAGE_LAST, B_RIGHT_ARROW, B_SHIFT_KEY, this);
MSG_PAGE_NEXT, B_RIGHT_ARROW, 0, this);
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
if (rawChar == B_RIGHT_ARROW) {
AddShortcut(B_RIGHT_ARROW, B_COMMAND_KEY, new BMessage(MSG_SWITCH_TAB_RIGHT));
AddShortcut(B_RIGHT_ARROW, B_COMMAND_KEY | B_SHIFT_KEY, new BMessage(MSG_MOVE_TAB_RIGHT));
case B_RIGHT_ARROW:
B_RIGHT_ARROW));
base, BControlLook::B_RIGHT_ARROW, 0, tint);
? be_control_look->B_RIGHT_ARROW
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
else if (key == B_RIGHT_ARROW)
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
_HighColor(), BControlLook::B_RIGHT_ARROW, 0, kMarkTint);
case B_RIGHT_ARROW:
int32 arrowDirection = collapsed ? BControlLook::B_RIGHT_ARROW
BControlLook::B_RIGHT_ARROW, fOrientation,
BControlLook::B_RIGHT_ARROW, fOrientation,
case B_RIGHT_ARROW:
case B_RIGHT_ARROW: {
case B_RIGHT_ARROW:
&& !Window()->HasShortcut(B_RIGHT_ARROW, B_COMMAND_KEY)) {
message->AddInt32("key", B_RIGHT_ARROW);
Window()->AddShortcut(B_RIGHT_ARROW, B_COMMAND_KEY, message, this);
&& !Window()->HasShortcut(B_RIGHT_ARROW,
message->AddInt32("key", B_RIGHT_ARROW);
Window()->AddShortcut(B_RIGHT_ARROW, B_COMMAND_KEY | B_SHIFT_KEY,
&& !Window()->HasShortcut(B_RIGHT_ARROW, B_OPTION_KEY)) {
message->AddInt32("key", B_RIGHT_ARROW);
Window()->AddShortcut(B_RIGHT_ARROW, B_OPTION_KEY, message, this);
&& !Window()->HasShortcut(B_RIGHT_ARROW,
message->AddInt32("key", B_RIGHT_ARROW);
Window()->AddShortcut(B_RIGHT_ARROW, B_OPTION_KEY | B_SHIFT_KEY,
Window()->RemoveShortcut(B_RIGHT_ARROW, B_COMMAND_KEY);
Window()->RemoveShortcut(B_RIGHT_ARROW,
Window()->RemoveShortcut(B_RIGHT_ARROW, B_OPTION_KEY);
Window()->RemoveShortcut(B_RIGHT_ARROW, B_OPTION_KEY | B_SHIFT_KEY);
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
if (key == B_LEFT_ARROW || key == B_RIGHT_ARROW) {
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
AddShortcut(B_RIGHT_ARROW, B_COMMAND_KEY,
AddShortcut(B_RIGHT_ARROW, B_OPTION_KEY | B_COMMAND_KEY,
RemoveShortcut(B_RIGHT_ARROW, B_COMMAND_KEY);
RemoveShortcut(B_RIGHT_ARROW, B_OPTION_KEY | B_COMMAND_KEY);
int32 arrowDirection = BControlLook::B_RIGHT_ARROW;
arrowDirection = BControlLook::B_RIGHT_ARROW;
BControlLook::B_RIGHT_ARROW, 0, tint);
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
if (poseToSelect == NULL && arrowKey == B_RIGHT_ARROW) {
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
base, text, flags, BControlLook::B_RIGHT_ARROW, B_HORIZONTAL);
updateRect, base, text, flags, BControlLook::B_RIGHT_ARROW,
if (bytes[0] == B_RIGHT_ARROW)
case B_RIGHT_ARROW:
case B_RIGHT_ARROW:
case B_RIGHT_ARROW: