B_REAL_TIME_DISPLAY_PRIORITY
# define B_FIRST_REAL_TIME_PRIORITY B_REAL_TIME_DISPLAY_PRIORITY
#define B_FIRST_REAL_TIME_PRIORITY B_REAL_TIME_DISPLAY_PRIORITY
#define FSSH_B_FIRST_REAL_TIME_PRIORITY B_REAL_TIME_DISPLAY_PRIORITY
B_REAL_TIME_DISPLAY_PRIORITY + 4, this);
name, B_REAL_TIME_DISPLAY_PRIORITY - 10, interface);
#define BMIN (B_REAL_TIME_DISPLAY_PRIORITY-1)
B_REAL_TIME_DISPLAY_PRIORITY, intr);
#define PI_NET (B_REAL_TIME_DISPLAY_PRIORITY - 9)
#define PI_SOFT (B_REAL_TIME_DISPLAY_PRIORITY - 1)
B_REAL_TIME_DISPLAY_PRIORITY - 10, this);
B_REAL_TIME_DISPLAY_PRIORITY - 5, this);
B_REAL_TIME_DISPLAY_PRIORITY + 3, this);
|| (realTimeOnly && thread->priority < B_REAL_TIME_DISPLAY_PRIORITY))
#define BMAX (B_REAL_TIME_DISPLAY_PRIORITY - 1)
_Thread = spawn_thread(_StartWatchPort, device, B_REAL_TIME_DISPLAY_PRIORITY+4, this);